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Android App Discovery: Buried in the Landslide | Eyal RABINOVICH
Google I/O 2014 - Keys to successful distribution of Android games
MoMinis: Making it to the 1% (Flash GAMM Kyiv 2012)
Designing For Discovery | Oscar CLARK
Organic Installs: Designing an Effective Viral Loop | Yaniv NIZAN
Stop Ignoring 98 Percent of Your Audience | Gil RUBIN
Playing Buried with Friends Pt:1
How Draw Something Absorbed 50 Million New Users in 50 Days with Zero App Downtime | Sergey AVSEYEV
The Game That Never Ends: Producing Social Games | Juan GRIL
Can Paid and Organic Installs Reduce Acquisition Costs? | Ilja GOOSSENS
Using Third Party Tools to Reach Success | Eugene BOYARIN